# Step Away v3.2, Mobile Play Surface Patch

This patch is a UI/friction release only. It does not change case logic, card data, VALUE ranges, pressure maths, campaign maths, or outcome logic.

## Locked decisions

- Step Away remains app powered.
- Invalid Weaves are blocked by the interface, not converted into penalties.
- Valid but badly fitted interventions still create story and pressure consequences.
- The player should be punished for misreading the case, not for misunderstanding the input UI.

## Mobile play surface

The active Moment now centres on one play-entry console:

- Left 2x2 pad: Single / first card, full card list by suit.
- Right 2x2 pad: Weave partner, disabled until a valid first card is chosen.
- Right pad only opens legal Weave partners for the selected first card.
- A single commit button changes between Choose card, Play Single, Choose Weave card, Play Weave, Invalid Weave, or locked Moment decision states.
- Clear Weave lets the player deliberately remove the second card without the app silently changing their first choice.

## Edge case behaviour

If a player chooses a valid Weave, then changes the first card so the second card no longer fits:

- The app keeps the second card visible.
- The second card is marked invalid.
- The commit button is disabled.
- The player can clear or replace the Weave partner.

## Review rhythm

Live Moment = act under pressure.
Review Moment = read what happened.
Next Moment = adjust.

The Case Log no longer competes with the live play surface on mobile. The review/check-in step now shows the Moment history, meter reveal, suit ranges and what happened.

## Saved run search

Completed runs now write a compact local run summary into the browser archive. The Archive screen can search by:

- case title
- outcome
- best suit
- best range
- best card
- seed/hash
- date

This is intentionally local and lightweight. Public/share links still use the existing share system.
