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App powered tabletop system

Step Away

People do not always need fixing. Sometimes they need noticing. The cards let you choose how to respond. The app makes the case alive.

The cards are the human language. The app is the hidden pressure system.

Shared OutcomesPublic case stories and product links.

Case categories

Pick the human problem first, not the suit.

Start clean

New Case

Cases

Standalone starts one case. Campaign starts a run that carries consequences.

No case

Start a case Use New Case when the table is ready.
0Ready
Progress--
Pressure--
Presence--
No intervention committed yet.

Case

No case

Progress0 / 20
Pressure0 / 6
PresenceFlickering

Moment 1

Moment

Watch
Aim
90sec
Hand 7Official deckDIG phaseNo wrinkle

Play Intervention

Left pad chooses the Single or first card. Right pad unlocks only legal Weave partners. Invalid Weaves are blocked, not punished.

Choose a card from the left pad.
Single / First cardFull card list
Weave partnerContext-sensitive legal partners
Last play
No intervention yet.
DIG reminder
Jokers
Case log

Cards

Deck Library

Reference

Rules Spine

Archive

Archive & Community

Saved run search

Community milestones

Expandable

Content Packs

Monthly cases

Drop JSON packs into content/packs or import them through the admin panel. The deck stays the same. Cases and wrinkles expand.

Table sheet

How to Play

Step Away, one-page play sheet

What this is: an app powered tabletop system about noticing, staying with, helping and protecting before a person disappears into silence. It is not therapy, diagnosis or an emergency service.

Core line: The cards are the human language. The app is the hidden pressure system.

Goal: respond to the case before Pressure overtakes the room. Progress means the case is becoming safer. Presence means the person is becoming more reachable. Receptivity means your help is landing without flooding them.

  1. Open the app. Choose a case and player count. Deal the hand shown by the app.
  2. Read the Moment aloud. The app starts the live case. The physical cards stay in the players hands.
  3. DIG physically. Single DIG discards 1 and keeps 1. Weave DIG discards 2 numbered cards and keeps 2. The app does not log DIG.
  4. Commit help. Play one Single, or one Weave of two numbered cards. Only one Weave per Moment. WEAVE ONLY needs a compatible care-chain pair.
  5. Read the pinned reaction. The app shows case response, suit marker, range result, pressure change and carryover.
  6. End the Moment. The app reveals the check-in: Progress, Pressure, Presence, Receptivity and suit ranges. Draw back up for the next Moment.

Key rule: bigger is not always better. Each suit has an ideal VALUE range. Fit the person, not the scoreboard.

Crisis and real life: If someone is in real immediate danger, stop playing and get real help. UK emergency: 999. Samaritans: 116 123.

Purpose

About Step Away