# Step Away v2.7, Sequence DIG Reissue

This build reissues the v2.7 app pack with the corrected card-integrity base from v2.5 and the play-feel changes requested after live play.

## Implemented

- DIG/Search begins as the pre-intervention phase.
- DIG locks once intervention starts.
- Search time expiry offers either more search time for +1 pressure, or starting intervention immediately.
- The timer button is now Finish DIG / Start intervention during the DIG phase.
- Single and Weave interventions are disabled until DIG is finished.
- Targets use result bands: Partial, Success, Strong success, Overcommitted.
- Huge excess is not rewarded endlessly. It becomes Overcommitted.
- Committed interventions can soften or tighten later suit targets in the same Moment.
- The print deck is unchanged from v1.9.

## Spine

Beat the target, but do not waste the hand. DIG before you act. Once you act, every intervention changes the room.
