# Step Away PWA v1.6 gameplay patch

This patch responds to physical solo testing of v1.5.1.

## Locked changes

- A case still uses three key Moments, but each Moment can now contain multiple interventions.
- Players draw back up only when they end the Moment.
- The app explicitly reminds players to draw up to the player-count hand size and discard down to 7 if effects pushed them above 7.
- DIG is now framed as a search window before each intervention, not a once-per-Moment dead stop.
- Weave interventions show both played cards in the last-play view and evidence row.
- Each Moment now has an evidence strip showing the cards committed in that Moment.
- Case state text now evolves from progress and pressure.
- Crisis Windows now accumulate VALUE toward the crisis target instead of instantly losing the case on a single weak play.
- Players can deliberately fail a Crisis Window if the hand is empty or they choose to stop fighting it.
- Joker buttons now open an event modal with effect text and pause the timer before resolving.
- Outcome modal now shows a story strip of the cards played and can export a simple story PNG.

## Rule meaning

The cards remain the physical table tools. The app is now clearer that it runs the case, not the deck.
