# Step Away Playtest Log v3.0

## Run details

Date:
Players:
Case ID:
Case title:
Deck mode:
Campaign or standalone:
App version:
Rules version:
Case pack version:
Variable version:

## Outcome

Outcome:
Progress final:
Pressure final:
Presence final:
Receptivity final:
Anchors created:
Best range found:
Replay seed:

## What felt alive

- 

## What confused the table

- 

## Card notes

Cards that felt too strong:

- 

Cards that felt too weak:

- 

Cards that created good discussion:

- 

## Feedback notes

Pinned feedback helped because:

- 

Pinned feedback failed because:

- 

## Balance notes

Pressure felt:

- too soft
- about right
- too harsh

Progress felt:

- too slow
- about right
- too fast

Ideal ranges felt:

- too hidden
- readable
- too obvious

## UI notes

- 

## Change recommendation

Do not redesign the mechanic. State the smallest variable or wording change that would fix the issue.

Recommended change:
