Case console for a physical intervention deck

# Step Away

The app runs the case. The cards do the table work. Build the response, hold the hour, and let the archive remember what happened.

Shared Outcomes Public case stories and product links.

## Case categories

Pick the human problem first, not the suit.

Start clean

# New Case

Deck mode
Players
Category

## Cases

Standalone starts one case. Campaign starts a run that carries consequences.

Standard deck mode. Use suit and rank mapping.Buy official deck

Case

# No case

Progress 0 / 20
Pressure 0 / 6
Presence Flickering

Crisis Window

## The case has tipped

Resolve this before the case continues.

0 / 10

Moment 1

## Moment

Watch
Aim
90 sec
Hand 7 Official deck DIG phase No wrinkle

## Single Intervention

Play one card while the Moment timer is live. DIG is handled physically at the table.

## Weave Intervention

Play two numbered cards while the Moment timer is live. One Weave per Moment. WEAVE ONLY cards need a compatible care-chain pair.

Last play
No intervention yet.
DIG reminder
Jokers
Case log

Cards

# Deck Library

Reference

# Rules Spine

Archive

# Archive & Community

## Community milestones

Expandable

# Content Packs

## Monthly cases

Drop JSON packs into `content/packs` or import them through the admin panel. The deck stays the same. Cases and wrinkles expand.

Table sheet

# How to Play

## Step Away, one-page play sheet

Goal: respond to the case before Pressure overtakes the room. Progress means the case is becoming safer. Presence means the person is becoming more reachable. Receptivity means your help is landing without flooding them.

1. Start a case. Deal the hand shown by player count. Read the Moment aloud.
2. Timer starts live. DIG physically whenever needed: Single DIG discards 1 and keeps 1. Weave DIG discards 2 numbered cards and keeps 2.
3. Commit help. Play one Single, or one Weave of two numbered cards. WEAVE ONLY needs a compatible care-chain pair.
4. Read the reaction. The emoji flash tells you if the help felt fitted, too gentle, heavy or overwhelming.
5. End the Moment. You get a check-in: Progress, Pressure, Presence, Receptivity and suit ranges are revealed.
6. Draw back up. Continue through the three authored Moments. If Crisis opens, resolve it before the case continues.

Key rule: bigger is not always better. Each suit has an ideal VALUE range. Fit the person, not the scoreboard.

Purpose

# About Step Away