Case console for a physical intervention deck
Step Away
The app runs the case. The cards do the table work. Build the response, hold the hour, and let the archive remember what happened.
Case categories
Pick the human problem first, not the suit.
Start clean
New Case
Cases
Standalone starts one case. Campaign starts a run that carries consequences.
Case
No case
Moment 1
Moment
Single Intervention
Play one card while the Moment timer is live. DIG is handled physically at the table.
Weave Intervention
Play two numbered cards while the Moment timer is live. One Weave per Moment. WEAVE ONLY cards need a compatible care-chain pair.
Last play
DIG reminder
Jokers
Case log
Cards
Deck Library
Reference
Rules Spine
Archive
Archive & Community
Community milestones
Expandable
Content Packs
Monthly cases
Drop JSON packs into content/packs or import them through the admin panel. The deck stays the same. Cases and wrinkles expand.
Table sheet
How to Play
Step Away, one-page play sheet
Goal: respond to the case before Pressure overtakes the room. Progress means the case is becoming safer. Presence means the person is becoming more reachable. Receptivity means your help is landing without flooding them.
- Start a case. Deal the hand shown by player count. Read the Moment aloud.
- Timer starts live. DIG physically whenever needed: Single DIG discards 1 and keeps 1. Weave DIG discards 2 numbered cards and keeps 2.
- Commit help. Play one Single, or one Weave of two numbered cards. WEAVE ONLY needs a compatible care-chain pair.
- Read the reaction. The emoji flash tells you if the help felt fitted, too gentle, heavy or overwhelming.
- End the Moment. You get a check-in: Progress, Pressure, Presence, Receptivity and suit ranges are revealed.
- Draw back up. Continue through the three authored Moments. If Crisis opens, resolve it before the case continues.
Key rule: bigger is not always better. Each suit has an ideal VALUE range. Fit the person, not the scoreboard.
Purpose