# Final Gym Pass

This pass locks the current Step Away web build for deployment and personal printing.

## App fixes checked

- The play header remains sticky so timer, current moment, phase, primary need and secondary need stay visible while entering cards.
- Crisis routes remain a full-screen pause phase rather than a buried popup.
- Case cards and the begin-run modal use category-coloured modular case visuals instead of the old generic stick-file image.
- Global case progress is shown in Cases and Ledger, and Ledger progress items jump back to the relevant case.
- Case search includes category, signs, progress, active and locked status terms.
- World condition is driven by a seven-day rhythm with four time blocks per day. It uses Europe/London on the server and a client-side fallback so the Clinic card should never sit on Loading event.
- Risk Event Mode is optional and exposes the Fracture and Resilience Joker buttons only when enabled.
- Resilience turns the played pile face down onto the top of the draw deck, then resets tracked used cards and suit powers. Fracture raises pressure and leaves unknown physical hand loss untracked, as intended.

## Deck alignment

The printable sheets in assets/print-and-play are now the six-page indie art style plus one backing sheet:

- page-01-fronts.png - Seen 2-10
- page-02-fronts.png - Seen J-A, Held 2-6
- page-03-fronts.png - Held 7-A, Helped 2
- page-04-fronts.png - Helped 3-J
- page-05-fronts.png - Helped Q-A, Secured 2-7
- page-06-fronts.png - Secured 8-A, Fracture Joker, Resilience Joker
- page-07-backs.png - shared backing sheet

The app powers match the card text:

- Seen J/Q/K/A: +2/+3/+4/+5 and reveal 1/1/1/2.
- Held J/Q/K/A: +2/+3/+4 Anchor +1/+5 Anchor +1.
- Helped J/Q/K/A: +1 Pressure -1 draw 1, +2 Pressure -1 draw 1, +3 Pressure -2 draw 2, +4 Pressure -2 draw 2.
- Secured J/Q/K/A: +2 Pressure -1, +3 Pressure -1, +4 Pressure -2, +5 Pressure -2.

