# Final campaign pilot pass

This pass adds the first playable campaign structure without changing the core one-shot game.

## Campaign model

Campaigns are curated case-file novellas. They use the same Step Away deck, same timer, same crisis route rules and the same Risk Event Mode. The difference is that chapters are linked, named characters recur, and the final campaign epitaph depends on the mix of chapter outcomes.

The first campaign is a free pilot:

- The Anniversary File
- Category: Grief And Anniversaries
- 5 linked chapters
- 4 named characters around the anniversary
- Binary campaign outcome per chapter: `stepped_away` or `not_stepped_away`

For campaign branching, only the one-shot outcome `They stepped away` counts as `stepped_away`. `They made it through tonight` still matters in the normal result story, but it does not count as a campaign save.

## Why binary in campaign mode

Single cases keep three outcomes because they are about a single night.

Campaigns use binary chapter flags because the final campaign ending is built from combinations across several people. This keeps the branching understandable and replayable.

## Joker wording clarification

Fracture:

- all players discard their hands
- redraw to hand count
- Pressure +2
- the app does not know which unknown hand cards left the physical deck
- remove the Joker

Resilience:

- turn the played pile face down
- place it on top of the draw deck without shuffling
- reset used cards and suit powers in the app
- Pressure -1
- Anchor +1
- remove the Joker

This preserves the intended table-memory effect: the played cards return in a known-but-imperfect way, and the player may benefit or suffer depending on what they remember and when the Joker appears.

## Monetisation scaffold

The pilot is free. Future campaigns can be unlocked with a payment callback while global one-shot cases remain free.
