# Final tabletop red-team pass

## Core corrections

This pass focuses on how Step Away is actually played with physical cards beside the app.

## Final table rules

- Use one standard 52-card deck.
- Remove both Jokers.
- Do not reshuffle.
- Solo: deal 7 cards.
- 2 players: deal 6 cards each.
- 3-4 players: deal 5 cards each.
- Multiplayer is open-table co-op: players may talk, show hands and contribute cards together.
- The table takes one action per step, not one action per player.
- Weave can use two numbered cards from one player or from two different players.
- Played cards are recorded by the app as the intervention path.

## New rule: Dig Deep

Once per step, before the table action, the table may Dig Deep.

Discard one selected card from hand and increase Pressure by 1. Then reveal cards from the draw pile, keep one card, and discard the rest. This does not use the step action.

Reveal count by discarded card:

- 2-5: reveal 2
- 6-10: reveal 3
- J/Q/K: reveal 4
- Ace: reveal 5

Why this exists: blocked hands needed a risky way to move through the deck without guaranteeing the correct suit. High cards are now tempting to use as strong interventions or as powerful digging fuel.

## Step transition correction

When the pawn reaches a new step, the app gives an 8-second draw pause. The timer does not punish the table for physically drawing cards. The pause ends automatically or when Draw complete is pressed.

## Crisis correction

Crisis beats are guaranteed at multiple steps in the run and appear as visible crisis cards, not hidden log text.

## Story correction

Every played action, weave, steady and dig is now saved into the intervention path. The final outcome and shared result story can show not just the numbers, but what the table actually did.
