# Final playtest closing pass

This pass responds to the 10-minute solo playtest and mobile feedback.

## Decisions

- 10 minutes is now the recommended Standard solo learning length.
- 6 minutes is now Tense, not Standard.
- Step changes create a manual Moment Pause. The clock pauses while the table draws, reviews crisis if present, and taps Continue.
- Crisis beats are no longer dismissible red popups. They become a choice: stabilise with a selected card or let the pressure hit.
- The Guide tab holds rules and support in-app. The external full support page link was removed from the play shell.
- World conditions are generated by day and time block. They give the app a live feel without needing a manual weekly edit.
- Afterlight gain now considers duration pressure and the current world condition.

## Crisis rule

When a crisis appears during a Moment Pause:

- Stabilise with the selected card. If it matches the crisis suit, the matching pillar gains +1 and pressure does not rise from the crisis.
- If the card does not match, the crisis is softened: Pressure +1.
- If the table lets it hit, Pressure increases by the crisis value.

This uses the app's deck memory, so already-played cards cannot be selected as an effective crisis response.

## Mobile layout

The UI is pushed further toward the print-and-play card-table look: light paper surface, black card borders, bolder buttons, bottom app navigation, safer bottom spacing, and clearer colour-coded feedback.
