# Face-card power rules

Each suit has a **one-time power per run**.

To use it:
- select a J, Q, K or A of a suit
- invoke the suit power in the app
- spend that card as your action for the step
- mark that suit power as spent for the rest of the run

The same suit's other face cards may still be played normally later. They just cannot trigger that suit's power again.

## Powers

### ♦ Seen — Read the signs
- J: Seen +2, reveal 1 hidden truth
- Q: Seen +3, reveal 1 hidden truth
- K: Seen +4, reveal 1 hidden truth
- A: Seen +5, reveal 2 hidden truths

### ♥ Held — Stay with them
- J: Held +2
- Q: Held +3
- K: Held +4, Anchor +1
- A: Held +5, Anchor +1

### ♣ Helped — Open support
- J: Helped +1, Pressure -1, draw 1
- Q: Helped +2, Pressure -1, draw 1
- K: Helped +3, Pressure -2, draw 2
- A: Helped +4, Pressure -2, draw 2

### ♠ Secured — Secure the moment
- J: Secured +2, Pressure -1
- Q: Secured +3, Pressure -1
- K: Secured +4, Pressure -2
- A: Secured +5, Pressure -2

## Why this works

- face cards feel meaningful
- the deck gains more skill and timing decisions
- players choose whether to spend the face card normally, keep it, Dig Deep with it, or trigger the power
- the app remains the rules engine while the deck remains tactile
